Camilo Amaya's profile

Original Game: Throbbing Gopher: 2D Bullet Hell Game

Original Game: 
Throbbing Gopher: 2D Bullet Hell Game
Link to the code: github/PlayerCombat
The video above is the player cycling and shooting the different types of bullets and weapons.
Link to the code: github/WaveSpawner
Link to code: github/SpawnPoints
The video shows the enemies spawning in and the enemy count changing according to how many enemies have spawned in. The picture shows the WaveSpawner script and the visual changes the developer can make without altering the code.
For this project, I worked with Dez Jones to create a 2D Bullet Hell-style game. My role in this project was the coding aspect of the game. Some examples are implementing the enemies to spawn in, the player being able to shoot their weapon towards the position of the mouse, and the player being teleported to different rooms after they defeat that area's boss.
All art in this project was created by Dez Jones
Original Game: Throbbing Gopher: 2D Bullet Hell Game
Published:

Original Game: Throbbing Gopher: 2D Bullet Hell Game

Published: